You can also further edit your character in Photoshop if you want to make additional changes. Now you can record, livestream, or do whatever you want with your new character. Puppet Maker strips out all the unnecessary custom parts you didn’t select to make a lean, optimized Photoshop artwork file and Character Animator puppet. When you’re happy with your look, name your character in the upper-right corner and click the Generate button. These will be the triggers you’ll see included in your final puppet as well. The Play section includes triggers to test your puppet with, such as eyelid states, different backgrounds, and more. There are no predetermined categories here - creators can make whatever categories they want, from tee-shirt designs to props. Or try clicking the Randomize button to quickly cycle through randomly selected options. For each selected artwork file, a puppet (named after the artwork’s filename) is created in the Project panel. These anime-style puppets are full body characters using body tracking (currently in Beta) on the upper torso, so when you move your hands, they move theirs. ![]() Taro and Aiko are two new free example puppets. In the Customize section, you can click icons to get a live preview of your custom character on the right. Automatically recognized facial features 2.1. Create a puppet in Character Animator from your artwork To create a puppet from a PSD or AI file: Choose File > Import (Command/Ctrl+I). Meet and download Taro and Aiko, currently available in the beta version of Character Animator. Illustrator seams to be the obvious choice since its vector based, but all tutorials seam to favor photoshop puppets. Before I spend a lot of hours creating puppets, Im trying to decide if its better to create them in Photoshop or Illustrator. Hi Everyone, I am new to Character Animator. There are 11 built in styles, with plenty of others available online. The main difference between Photoshop and Illustrator, is that Illustrator is predominately a vector-based program. Creating Puppets, Photoshop Vs Illustrator. Instead of only allowing for one character style, Puppet Maker will allow creators from all over the world to make their own unique puppets. Hover over the thumbnail to see a preview of its diverse options, or click one to preview it and view its detailed customization options. At the top you will see a selection of styles. You can also reach this window by going to File > Open Puppet Maker. This will open up the Puppet Maker window. Learn how to properly structure and name your layers to use the auto-rigging feature. ![]() When you first open up Character Animator, click the button in the new middle card on the home screen to launch Puppet Maker. If you structure and name the layers of your Photoshop or Illustrator files correctly, Character Animator auto-assigns tags to each feature. As I said, it’s time to open Character Animator. Selecting a region changes the language and/or content on . Today, get excited, because we will finally open Character Animator and bring life to your puppet In this article: 1. Setup instructions for use with a specific behavior are described in the behavior-specific subsections in Behaviors in Character Animator. Automatically recognized facial features 2.1. This document covers the basic layer structure and naming guidelines. But what about those of you who prefer to make their puppets in Photoshop Read our tutorial on How to Make a Character Animator Puppet in Adobe Photoshop. Use both the methods as appropriate for your workflows. You can start by auto-rigging in Photoshop or Illustrator and then make more changes and refine movements in Character Animator. If you prefer, you can use the Puppet panel to assemble a puppet from individual layers and identify how layers are controlled using the Behavior tools. The following section describes the necessary structure and naming of elements in a Photoshop or Illustrator file for automatic rigging to work. External inputs give added expression to two-dimensional artwork. The external inputs, such as face tracking, body tracking, audio analysis, mouse clicks, and keypresses, in Character Animator can then control the puppet. ![]() Behavior is automatically rigged when a puppet is created from the artwork. Add special handles such as draggers to allow interactivity with the mouse. Tag and define body parts for limb movements. Tag layers for lip syncing and facial behaviors. When the layers in a Photoshop or Illustrator file are structured and named in a specific way, tags are auto-assigned to the layers for the character features they represent (chest, head, eyes, mouth, and so on). Use any of our example puppets in your own creations, or take them apart to learn new techniques. Properly layout a Photoshop character for easier Character Animator setup. ![]() Keyboard shortcuts for Character Animator.
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